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Frequently Asked Questions
Question # 1
Which two situations would be helped by using a programming library?
A. A programmer needs to write several interacting objects for a student gradebookapplication, some of which need an inheritance structure.
B. A programming student is writing code to iterate through the integers in a list anddetermine the maximum.
C. A video game programmer needs to perform several animation tasks, all of which arevery common in the industry. The programmer does not want to have to code each task.And they are unsure if they a even know how lo code a few of them.
D. A programmer needs to perform a series of file compression tasks. These tasks arecommonly performed by programmers, and the programmer does not want to have to codethem all by hand
E. A programmer is developing a database application that can house various types ofdata. The software cannot know ahead of time the data type, and so the programmerneeds variables that do not require an initial declaration type.
F. A programmer is writing a piece of mathematical code that requires the heavy use ofrecursive functions.
Question # 2
What is an example of an algorithm?
A. The list contains apples bananas, and oranges
B. A webpage uses an HTML file type
C. The sign of two integers determines the sign of the product
D. Unplug the device, wait 30 seconds, and restart the device.
Question # 3
What are two example of valid function calls?Choose 2 answers.
A. round_number(4.723, 2)
B. convort_value(12) returns cVa1
C. Printsample()
D. CountFactors(96 integer)
E. function Sample (float 2.0)
F. GetHeight(integer 3, integer 4)
Question # 4
A software developer creates a list of all objects and functions that will be used in a boardgame application and then begins to write the code for each object.
A. Analysis and implementation
B. Analysis and design
C. Design and implementation
D. Design and testing
Question # 5
The steps in an algorithm to build a picnic table are given.1) Measure and mark the lumber cuts that need to be made2) Buy the needed materials3) Determine the needed materials4) Cut the lumber to the proper dimensions5) Assemble the pieces and paint.Which two steps of the algorithm should be switched to make the algorithm successful?
A. 2 and 3
B. 1 and 3
C. 2 and 4
D. 1 and 2
Question # 6
A programmer is writing a simu-lation for a physical experiment. Which phase of the agileapproach is being carried writing new procedural code and eliminating certain functioncalls?
A. Testing
B. Design
C. Implementation
D. Analysis
Question # 7
It is given that integer x=41 and integer y = 16. What is the value of the expression (x % 8)- y?
A. -15
B. -11
C. -8
D. 1
Question # 8
Consider the given function. What is the total output when F (sign, horse) is called 2 times?
A. sign and horse sign and horse
B. sign and horse sign and horse
C. sign and horse sign and horse
D. sign and horse and sign and horse
Question # 9
A sample function is shown: What is returned for F (3)?
A. 12
B. 4
C. -20
D. -5
Question # 10
Which characteristic distinguishes an object-oriented language from other languages?
A. It includes custom variable types with methods, information hiding, data abstraction,encapsulation, polymorphism, and inheritance.
B. It is extremely portable and can be run on any machine that has a program than canread the code.
C. It has variables that never change type during execution
D. lt specifies a series of well-structured steps to compose a program.
Question # 11
A sample function is shown.Y = -2 ‘’ x - 2What is returned for f(-1)?
A. -3
B. 0
C. 2
D. 6
Question # 12
Which operation should be used to check if the difference of two values is greater than 1?
A. Multiplication
B. Subtraction
C. Addition
D. Division
Question # 13
A programmer has been hired to create an inventory system for the books in a library.What is the waterfall phase in which waterfall outlining all the functions that need to bewritten to support the inventory system?
A. Implementation
B. Testing
C. Analysis
D. Design
Question # 14
A program allows the user to play a game. At the end of each game, the program asks theuser if they want to play again.Which programming structure on its own is appropriate to accomplish this task?
A. Nested for loops
B. One for loop
C. One while loop
D. If-else statement
Question # 15
What is required for all function calls?
A. Parameters
B. Input arguments
C. Output values
D. Function name
Question # 16
An algorithm to calculate the positive difference in two given values, x and y, uses the steps shown. What are the two steps of the algorithm that need to be switched to result in success?
A. 1 and 2
B. 2 and 4
C. 1 and 4
D. 3 and 4
Question # 17
What is the proper way to declare a student's grade point average throughout the term itthis item is needed in several places in a program?
A. variable int gpa
B. constant float gpa
C. constant int gpa
D. variable float gpa
Question # 18
What is an argument?
A. A piece of information provided in a function call
B. A declared piece of information within a function
C. A piece of information assigned to a function's output
D. An input named in the definition of a function
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